2 Kasım 2009 Pazartesi

SF_style enemy graphics for a 2D shooter game

SF_style enemy graphics for a 2D shooter game
For a 2D SciFi style shooter game I need a collection of enemies, around 70*70 pixel sized. They can be rendered in 3D or pixeled by a good pixel-artist.\r\n\r\nMy budget is maximum $500, plase no higher bids. For $500 I need good quality for using in a small casual PC game.\r\n\r\nAll is from the above-view (not 3D, not isometric), these tiles should be composed in 3d, structures/lighting created and then rendered to 2D-flat-tiles (or pixeled).\r\n\r\nThis is not for people who want just a fast job done but someone who also wants to learn (and get game credits). I want to create a mixture of the old 2D-pixeled graphic style/structures and modern 3D texturing.\r\n\r\nFor this project I need good graphics with details and creativity. You will get next to payment credits in the game and of course a copy of the released game. Please read my recommandations to see that I am a good job-provider.\r\n\r\nI added a picture to show what kind of shapes and texturing I need. I will provide a detailed document with exact definition of enemies, shapes and graphic styles.\r\n\r\n\r\nPlease send a picture of Scifi-style game-graphics you already created, thanks.\r\n

Click here to see the project now...

Hiç yorum yok:

Yorum Gönder